I know the name is a little misleading, but these guys can steamroll anything when they get going.
The structure of these creations is something I'm most proud of. Did you know 120 of the 206 bones in the human body are located in their limbs?! I needed to get creative to yield the most from this drawback of human anatomy and thought "why not just tie a bunch of them together and let them roll around?" The result: An epic challenge for all contenders within my domain.
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I may have gotten a bit carried away with the Brutes. They demand an obscene amount of refined Flesh Ichor to put together—so they are mostly reserved for protecting some of my most coveted treasures.
The principle's simple: the more my Brutes consume, the more they grow.
I actually borrowed the concept from an old mortal pastime called Snake. Dug it up while sifting through memories in the flesh pools—charming little relic.
Their trap-jaws can swallow anything that fits within their generous circumference. One of them—Brutus, as I like to call him—got so large I had to kick him out of the treasure chambers entirely. He roams the grounds of El Dorado now. Devours contenders by the dozen. Honestly, he consumes so much that he’s starting to clog my Naturonecromancy supply lines.
Fun fact: Brutes can chase. Not just lumber after you—no, I mean really chase. I’ve watched them tear off their own limbs, plunge into the ground, and tunnel like rabid moles just to keep the hunt going. When they enter that mode—what I like to call “chase form”—they’re fast. Unnervingly fast. I’ve seen them humble a few yellow-wizards.. turns out you can't out-acrobat or manipulate time effectively when against these magical meat worms.
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