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Archmagus Azahl of the Villa (#423)

Owner: 0x712b…E85C

Azahl’s story began not with the harsh streets, but with his mother, a humble basket maker who eked out a living on the bustling docks of the city. Known for her kindness and resilience, her fate was altered the day she met a mysterious traveler—a figure who seemed out of place among the rough sailors and merchants. He wore an elven cloak, his movements graceful, his face sharp, and though he spoke little, his presence captivated her. She never fully understood why, but the stranger stole her heart. He vanished as quickly as he appeared, leaving behind nothing but the memory of his piercing eyes.

Nine months later, she gave birth to a boy she named Azahl. His slight frame and bright, mysterious eyes mirrored the fleeting lover she had once known. In the streets, he earned the nickname "Wisp," for his small, almost ethereal appearance. His life with his mother, though filled with love, was brief.

When Azahl was five, his mother succumbed to the Great Fire Plague, a ruthless disease that ravaged the city’s poor quarters, leaving charred remains in its wake. The sickness covered its victims in red rashes and burned them from the inside with fever. Azahl was left an orphan, alone in a world that offered no sympathy. With no family to turn to, he had to rely on his wits and strength to survive.

The docks and alleys became his home, where the boy known as Wisp scavenged for food and avoided gangs. Quick, clever, and resilient, he navigated the unforgiving streets, learning the unspoken laws of survival. His small size made him an easy target, but it also gave him the advantage of slipping away unnoticed. However, even Wisp couldn't outrun his fate forever.

As a preteen, Wisp was captured by a local gang and sold into slavery. His future was traded for a handful of coins, and he was transported far from the city, to a place shrouded in whispers—The Sand.

The Sand was not just any desert. Its dunes shimmered with magical properties, the grains vital to crafting timekeepers for those who practiced the arcane. Yet the desert itself was a maze of illusion, distorting time and space, a trap for the unprepared. In this cruel expanse, Azahl and other slaves harvested the magical sand under the harshest conditions. Here, time lost its meaning—what seemed like hours could stretch into days or months, the ever-shifting landscape adding to the confusion.

Among the other slaves was an old man, once a powerful wizard, now reduced to laboring under the blistering sun. Despite his chains, the old man had retained his knowledge of magic, and, sensing potential in the young Azahl, he began to teach him in secret. Under the cover of night, the old man shared his wisdom with Azahl, whispering to him the secrets of manipulating time and space—the very forces that governed The Sand. Slowly, Azahl learned to control the shifting dunes, to bend the sands to his will.

The years in The Sand were a brutal teacher, but they shaped Azahl into something far more than the fragile boy he had once been. The hallucinations induced by the desert’s psychedelic cacti became visions, offering him glimpses into other worlds, other times. And then, one fateful night, Azahl’s entire world shifted.

Exhausted from a long day of labor, Azahl collapsed into a deep sleep beneath the stars. But his dreams were far from peaceful. The desert around him twisted, and towering figures materialized in the distance—mysterious beings whose voices merged with the wind. They chanted cryptic titles that echoed deep within Azahl’s soul:

“Magister Arcanum… Archon Magus… Imperator Mysticus…”

Their words weighed on him, like pieces of his destiny slowly being revealed. As they spoke, Azahl felt as though time itself was stretching, warping, making him both prisoner and witness to these prophetic names.

“Dominus Incantor… Rex Enchanterum…”

The figures grew closer, their eyes burning with ancient knowledge, each title carving its way into Azahl’s very being. Then, in unison, they whispered the final name, one that seemed to reverberate through the cosmos itself:

“Grand Arcanus.”

Azahl jolted awake, his heart pounding, the desert’s cold night air clinging to his sweat-soaked skin. The dream felt too real to dismiss as mere fantasy. He turned to his old mentor, only to find the man gasping for breath, his body succumbing to the desert’s toll.

With a trembling hand, the old wizard reached for Azahl, his voice weak but resolute. “The future… is calling,” he whispered, his words filled with finality. And with that, he passed, leaving Azahl alone once more.

The grief struck him like a tidal wave, but in that moment, something profound stirred within him. The dream, the whispered titles, his mentor’s death—it was all part of a larger design, one that he could not yet fully understand but felt compelled to embrace. He realized that his destiny was far greater than surviving The Sand; he was meant for more.

In the days that followed, Azahl's magic surged, driven by both his grief and newfound resolve. He manipulated the sands around him, twisting their time-warping properties to create illusions and mislead his captors. The desert, once his prison, now became his weapon. And when the time was right, Azahl escaped, using the arcane powers he had honed under the old man’s tutelage. After his escape the voices continued to haunt his dreams, but now he was motivated by titles that somehow were part of his future Magister Arcanum, Archon Magus, Imperator Mysticus, Dominus Incantor, Rex Enchanterum, Praetor Arcani, Sovereign Thaumaturge, Consul of Conjurations, Pontifex Magicae, Grand Arcanus. All these titles would one day belong to Azahl.

Entered by: 0x712b…E85C

Chapter One: The Second Death

The tall ship rocked gently in the deep waters of the fjord, its hull blackened with brine and age. Above, storm-gray clouds loomed low, cloaking the cliffs in a choking silence. From the jagged rock face, a narrow pier slunk outward—half-rotted, half-frozen—jutting into the fjord like a bony finger. Icy mist coiled around the stones, swallowing footsteps, and leading up a treacherous path carved into the frozen cliffs. The air reeked faintly of burnt sinew and old spells.

Archmagus Azahl stepped off the gangplank without a word. His long coat, frayed at the hem and stitched in places with silver thread, dragged across the frostbitten stone. Behind him, hidden in the belly of the ship, something growled—low and wet and wrong. A crate groaned shut.

He had come here in exile, far from the shattered laboratories of the Alchemist Archipelago. Here, in the cliffside ruins of an ancient monastery, among wind-scoured statues and frozen altars, he worked undisturbed. The greenish pulse of alchemical lanterns flickered like necrotic stars from the narrow slits in the stone. Grotesque silhouettes sometimes passed behind those windows—things not quite human, stitched together with forbidden thread, pulsing with borrowed life and sealed with sorcery.

The cliffs above the fjord were steeped in silence, broken only by the occasional moan of wind—or something less explainable.

They called them the Wretches of the Rock. They did not wander far from the monastery.

Not yet.


🥀

Vivienne had once made this coast her path.

She was the light of the Alchemist Archipelago. A healer, a soulbinder. She walked the border villages with a basket of tinctures and teas, trading potions for bread, stories for wine, bandages for song. The villagers welcomed her at every hearth. Azahl—then a rising archmagus—loved her more than anything.

Then came the Ashlung Plague.

It crept through the lungs and cracked the mind like glass. When it came for Vivienne, Azahl tried everything. When her breath finally rattled away in his arms, he did not bury her. He laced her soul to her corpse with silver thread, etched fate-runes into her spine, and pulled her back.

She rose.

But what came back was not Vivienne.

At first, she was quiet. Confused. Then she changed. She walked the hills at night, draining warmth from animals, whispering in broken dialects, her laughter wrong. The villagers, once her friends, grew afraid.

They begged Azahl to let her rest. He would not. He could not.

One night, beneath a blood-lit sky, they tied her with prayer-twine and dragged her to the cliffs. She screamed his name before they threw her into the sea.

Azahl arrived too late. Again.


🌩️

Now he reigned at the edge of the world—the Mourner of the Cliffs. When the Kaiju Clan purged his corrupted tower, he fled north, carrying with him the only thing that mattered: a stormglass vial containing the last flicker of Vivienne’s soul.

He works now in shadow, watched only by his stitched children. He speaks to the vial as a priest might speak to god. And sometimes—when the lanterns flicker and the wind dies—the vial whispers back.

“Let me go…” “No,” Azahl whispers. “Not yet.”


Far below, in the boundary village of Brimholt, a boy ran through frostbitten grass with his sketchbook clutched tight. His breath steamed in the evening air. The sun was long down. Storm clouds churned black and violet over the fjord.

That’s when he saw them.

Just beyond the treeline, near the first stone marker, two figures moved—low and wrong. One walked like a dog, but its head turned all the way around when it heard him. The other paused mid-step, its back arching far too high, stitched seams glowing faintly with inner heat.

They stood in stillness, watching him. Yellow eyes, rimmed with glass and wire. Limbs made from pieces that didn’t belong together. He couldn’t tell if they were breathing.

Then, without sound, they melted back into the mist.


Back in the village, his mother scolded him for staying out late. He didn’t speak. He just opened his sketchbook and started drawing.

By firelight, he sketched their eyes. And he gave them names.

The Bone-Hounds.


Up in the cliffs, Azahl stood at his balcony, one hand resting on the stormglass.

“Not yet,” he whispered. “Not tonight.”

And below, the wind turned cold.

Entered by: 0x712b…E85C