Daria’s journey had not been an easy one. She had wandered through countless lands, following the call of the Mist, always seeking answers to the questions that haunted her. Who was she? Where had she come from? The Mist held the key to her past, but it was elusive, offering only glimpses and half-remembered dreams. Still, Daria pressed on, driven by the need to uncover the truth.
Her companion on this journey was an Emerald Slime, a curious and sentient creature that had emerged from the Mist alongside her. The Slime was a living embodiment of the Verdant magic that Daria wielded — an amorphous, shimmering green being that could change shape and adapt to its surroundings. Though it appeared harmless, the Emerald Slime possessed a cunning intelligence and was fiercely loyal to Daria. Together, they navigated the wild places of the world, always on the move, always seeking.
Entered by: 0x7f9C…52cd and preserved on chain (see transaction)
One of Daria’s most powerful tools was the Rune of Mars, an ancient symbol of war, conflict, and protection. Though her magic was rooted in life and growth, Daria understood that the natural world was also a place of danger and survival. The Rune of Mars allowed her to channel the more destructive aspects of magic when needed, defending herself and those she cared for. It was a reminder that even the most beautiful places could harbor danger, and that sometimes, force was necessary to protect the balance of nature.
Despite her mysterious past and the power she wielded, Daria had a strange, almost playful demeanor. She would often use her magic in unconventional ways, casting spells with a casual flick of her stick, or sending her Emerald Slime to prank unsuspecting travelers. Her odd mix of seriousness and whimsy made her an enigma to those who met her, but also earned her a certain respect — after all, she was a Hedge Wizard, and Hedge Wizards were known for their unpredictability.
Entered by: 0x7f9C…52cd and preserved on chain (see transaction)